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LaboratoryProtection/Assets/UnityTest/Common/Scripts/Scene/SceneData.cs

11 lines
367 B
C#

using PMaker.DependencyInjection;
using UnityEngine.AddressableAssets;
using UnityEngine.ResourceManagement.ResourceProviders;
//[CreateAssetMenu(fileName = "CryptoData", menuName = "ScriptableObject/New CryptoData", order = 1)]
public class SceneData : SingletonMonobehaviour
{
public AssetReference sceneReference;
public SceneInstance sceneInstance;
}