forked from zxl/LaboratoryProtection
21 lines
501 B
C#
21 lines
501 B
C#
using UnityEngine.Playables;
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using UnityTest.ZXL;
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namespace Mono.Event
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{
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/// <summary>
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/// 流程结束
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/// </summary>
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public class ProcessOverEventArgs : GameEventArgs
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{
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public static readonly int EventId = typeof(ProcessOverEventArgs).GetHashCode();
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public override int Id => EventId;
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public ProcessType processType;
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public ProcessOverEventArgs(ProcessType processType)
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{
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this.processType = processType;
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}
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}
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} |