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LaboratoryProtection/Assets/UnityTest/ZXL/Scripts/Event/Args/PlayableStoppedEventArgs.cs

21 lines
563 B
C#

using UnityEngine.Playables;
using UnityTest.ZXL;
namespace Mono.Event
{
/// <summary>
/// timeline播放结束抛出事件
/// </summary>
public class PlayableStoppedEventArgs : GameEventArgs
{
public static readonly int EventId = typeof(PlayableStoppedEventArgs).GetHashCode();
public override int Id => EventId;
public PlayableDirector playableDirector;
public PlayableStoppedEventArgs(PlayableDirector playableDirector)
{
this.playableDirector = playableDirector;
}
}
}