forked from zxl/LaboratoryProtection
42 lines
982 B
C#
42 lines
982 B
C#
using Cysharp.Threading.Tasks;
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using PMaker.MessagePipe;
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using System.Threading;
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using UnityEngine;
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using UnityEngine.UI;
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public class UINextBtn : NameMessageBehaviour<string>
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{
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//public float duration = 0f;
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[SerializeField]
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private Transform _root;
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//[SerializeField]
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//private TextMeshProUGUI[] _text;
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[SerializeField]
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private Button _nextBtn;
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private void Reset()
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{
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this._root = this.transform.Find("Root");
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this._nextBtn = this.GetComponentInChildren<Button>(true);
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}
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private void Start()
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{
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//var key = true;
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this.asyncHandler =
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async (string message, CancellationToken cancellationToken) => {
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//key = false;
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this._root.gameObject.SetActive(true);
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await _nextBtn.OnClickAsync(cancellationToken).SuppressCancellationThrow();
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this._root.gameObject.SetActive(false);
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//key = true;
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};
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}
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} |