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LaboratoryProtection/Assets/UnityTest/CameraController/Scripts/CameraController.cs

155 lines
4.9 KiB
C#

using UnityEngine;
[RequireComponent(typeof(CharacterController))]
public class CameraController : MonoBehaviour
{
public Transform target;
private void Reset()
{
target = transform;
}
class CameraState
{
public float yaw;
public float pitch;
public float roll;
public float x;
public float y;
public float z;
public void SetFromTransform(Transform t)
{
pitch = t.eulerAngles.x;
yaw = t.eulerAngles.y;
roll = t.eulerAngles.z;
x = t.position.x;
y = t.position.y;
z = t.position.z;
}
public void Translate(Vector3 translation)
{
Vector3 rotatedTranslation = Quaternion.Euler(pitch, yaw, roll) * translation;
x += rotatedTranslation.x;
y += rotatedTranslation.y;
z += rotatedTranslation.z;
}
public void LerpTowards(CameraState target, float positionLerpPct, float rotationLerpPct)
{
yaw = Mathf.Lerp(yaw, target.yaw, rotationLerpPct);
pitch = Mathf.Lerp(pitch, target.pitch, rotationLerpPct);
roll = Mathf.Lerp(roll, target.roll, rotationLerpPct);
x = Mathf.Lerp(x, target.x, positionLerpPct);
y = Mathf.Lerp(y, target.y, positionLerpPct);
z = Mathf.Lerp(z, target.z, positionLerpPct);
}
public void UpdateTransform(Transform t)
{
t.eulerAngles = new Vector3(pitch, yaw, roll);
//t.position = new Vector3(x, y, z);
}
}
CameraState m_TargetCameraState = new CameraState();
CameraState m_InterpolatingCameraState = new CameraState();
public float boost = 3.5f;
public float positionLerpTime = 0.2f;
public AnimationCurve mouseSensitivityCurve = new AnimationCurve(new Keyframe(0f, 0.5f, 0f, 5f), new Keyframe(1f, 2.5f, 0f, 0f));
public float rotationLerpTime = 0.01f;
public bool invertY = false;
private CharacterController ctrlor;
private void Start()
{
ctrlor = GetComponent<CharacterController>();
}
void OnEnable()
{
m_TargetCameraState.SetFromTransform(target.transform);
m_InterpolatingCameraState.SetFromTransform(target.transform);
}
Vector3 GetInputTranslationDirection()
{
Vector3 direction = new Vector3();
if (Input.GetKey(KeyCode.W))
{
direction += target.transform.TransformDirection(Vector3.forward);
}
if (Input.GetKey(KeyCode.S))
{
direction += target.transform.TransformDirection(Vector3.back);
}
if (Input.GetKey(KeyCode.A))
{
direction += target.transform.TransformDirection(Vector3.left);
}
if (Input.GetKey(KeyCode.D))
{
direction += target.transform.TransformDirection(Vector3.right);
}
if (Input.GetKey(KeyCode.Q))
{
direction += target.transform.TransformDirection(Vector3.down);
}
if (Input.GetKey(KeyCode.E))
{
direction += target.transform.TransformDirection(Vector3.up);
}
return direction;
}
public bool allowMove;
public bool allowRotate;
void FixedUpdate()
{
//if (Input.GetMouseButtonDown(1))
//{
// Cursor.lockState = CursorLockMode.Locked;
//}
//if (Input.GetMouseButtonUp(1))
//{
// Cursor.visible = true;
// Cursor.lockState = CursorLockMode.None;
//}
if (allowRotate)
{
if (Input.GetMouseButton(1))
{
var mouseMovement = new Vector2(Input.GetAxis("Mouse X"), Input.GetAxis("Mouse Y") * (invertY ? 1 : -1));
var mouseSensitivityFactor = mouseSensitivityCurve.Evaluate(mouseMovement.magnitude);
m_TargetCameraState.yaw += mouseMovement.x * mouseSensitivityFactor;
m_TargetCameraState.pitch += mouseMovement.y * mouseSensitivityFactor;
}
}
var translation = new Vector3();
if (allowMove == true)
{
translation = GetInputTranslationDirection() * Time.deltaTime;
}
//if (Input.GetKey(KeyCode.LeftShift))
//{
// translation *= 1.2f;
//}
//boost += Input.mouseScrollDelta.y * 0.2f;
// translation *= Mathf.Pow(2.0f, boost);
translation *= boost;
m_TargetCameraState.Translate(translation);
var positionLerpPct = 1f - Mathf.Exp((Mathf.Log(1f - 0.99f) / positionLerpTime) * Time.deltaTime);
var rotationLerpPct = 1f - Mathf.Exp((Mathf.Log(1f - 0.99f) / rotationLerpTime) * Time.deltaTime);
ctrlor.Move(translation);
m_InterpolatingCameraState.LerpTowards(m_TargetCameraState, positionLerpPct, rotationLerpPct);
m_InterpolatingCameraState.UpdateTransform(target.transform);
}
}