forked from zxl/LaboratoryProtection
155 lines
4.9 KiB
C#
155 lines
4.9 KiB
C#
using UnityEngine;
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[RequireComponent(typeof(CharacterController))]
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public class CameraController : MonoBehaviour
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{
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public Transform target;
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private void Reset()
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{
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target = transform;
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}
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class CameraState
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{
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public float yaw;
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public float pitch;
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public float roll;
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public float x;
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public float y;
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public float z;
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public void SetFromTransform(Transform t)
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{
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pitch = t.eulerAngles.x;
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yaw = t.eulerAngles.y;
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roll = t.eulerAngles.z;
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x = t.position.x;
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y = t.position.y;
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z = t.position.z;
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}
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public void Translate(Vector3 translation)
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{
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Vector3 rotatedTranslation = Quaternion.Euler(pitch, yaw, roll) * translation;
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x += rotatedTranslation.x;
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y += rotatedTranslation.y;
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z += rotatedTranslation.z;
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}
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public void LerpTowards(CameraState target, float positionLerpPct, float rotationLerpPct)
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{
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yaw = Mathf.Lerp(yaw, target.yaw, rotationLerpPct);
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pitch = Mathf.Lerp(pitch, target.pitch, rotationLerpPct);
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roll = Mathf.Lerp(roll, target.roll, rotationLerpPct);
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x = Mathf.Lerp(x, target.x, positionLerpPct);
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y = Mathf.Lerp(y, target.y, positionLerpPct);
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z = Mathf.Lerp(z, target.z, positionLerpPct);
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}
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public void UpdateTransform(Transform t)
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{
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t.eulerAngles = new Vector3(pitch, yaw, roll);
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//t.position = new Vector3(x, y, z);
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}
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}
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CameraState m_TargetCameraState = new CameraState();
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CameraState m_InterpolatingCameraState = new CameraState();
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public float boost = 3.5f;
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public float positionLerpTime = 0.2f;
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public AnimationCurve mouseSensitivityCurve = new AnimationCurve(new Keyframe(0f, 0.5f, 0f, 5f), new Keyframe(1f, 2.5f, 0f, 0f));
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public float rotationLerpTime = 0.01f;
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public bool invertY = false;
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private CharacterController ctrlor;
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private void Start()
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{
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ctrlor = GetComponent<CharacterController>();
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}
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void OnEnable()
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{
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m_TargetCameraState.SetFromTransform(target.transform);
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m_InterpolatingCameraState.SetFromTransform(target.transform);
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}
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Vector3 GetInputTranslationDirection()
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{
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Vector3 direction = new Vector3();
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if (Input.GetKey(KeyCode.W))
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{
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direction += target.transform.TransformDirection(Vector3.forward);
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}
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if (Input.GetKey(KeyCode.S))
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{
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direction += target.transform.TransformDirection(Vector3.back);
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}
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if (Input.GetKey(KeyCode.A))
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{
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direction += target.transform.TransformDirection(Vector3.left);
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}
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if (Input.GetKey(KeyCode.D))
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{
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direction += target.transform.TransformDirection(Vector3.right);
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}
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if (Input.GetKey(KeyCode.Q))
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{
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direction += target.transform.TransformDirection(Vector3.down);
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}
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if (Input.GetKey(KeyCode.E))
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{
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direction += target.transform.TransformDirection(Vector3.up);
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}
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return direction;
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}
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public bool allowMove;
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public bool allowRotate;
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void FixedUpdate()
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{
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//if (Input.GetMouseButtonDown(1))
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//{
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// Cursor.lockState = CursorLockMode.Locked;
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//}
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//if (Input.GetMouseButtonUp(1))
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//{
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// Cursor.visible = true;
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// Cursor.lockState = CursorLockMode.None;
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//}
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if (allowRotate)
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{
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if (Input.GetMouseButton(1))
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{
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var mouseMovement = new Vector2(Input.GetAxis("Mouse X"), Input.GetAxis("Mouse Y") * (invertY ? 1 : -1));
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var mouseSensitivityFactor = mouseSensitivityCurve.Evaluate(mouseMovement.magnitude);
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m_TargetCameraState.yaw += mouseMovement.x * mouseSensitivityFactor;
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m_TargetCameraState.pitch += mouseMovement.y * mouseSensitivityFactor;
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}
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}
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var translation = new Vector3();
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if (allowMove == true)
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{
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translation = GetInputTranslationDirection() * Time.deltaTime;
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}
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//if (Input.GetKey(KeyCode.LeftShift))
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//{
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// translation *= 1.2f;
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//}
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//boost += Input.mouseScrollDelta.y * 0.2f;
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// translation *= Mathf.Pow(2.0f, boost);
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translation *= boost;
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m_TargetCameraState.Translate(translation);
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var positionLerpPct = 1f - Mathf.Exp((Mathf.Log(1f - 0.99f) / positionLerpTime) * Time.deltaTime);
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var rotationLerpPct = 1f - Mathf.Exp((Mathf.Log(1f - 0.99f) / rotationLerpTime) * Time.deltaTime);
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ctrlor.Move(translation);
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m_InterpolatingCameraState.LerpTowards(m_TargetCameraState, positionLerpPct, rotationLerpPct);
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m_InterpolatingCameraState.UpdateTransform(target.transform);
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}
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} |