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LaboratoryProtection/Assets/UnityTest/功能模块/_6语音提示/Scripts/AudioController.cs

29 lines
451 B
C#

using PMaker.DependencyInjection;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AudioController : SingletonMonobehaviour
{
[SerializeField]
private AudioSource _audioSource;
private void Reset()
{
this._audioSource = this.GetComponent<AudioSource>();
}
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}