using Cysharp.Threading.Tasks; using Cysharp.Threading.Tasks.Linq; using UniRx; using UniRx.Triggers; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; public class ModelViewBridge : MonoBehaviour { public int index; public float speed = 150; public bool isClamp = false; public ModelViewLogic modelViewLogic; [SerializeField] private FloatReactiveProperty _angle; [SerializeField] private Button[] _btns; [SerializeField] private GameObject _view; private void Reset() { this._btns = this.GetComponentsInChildren