using System.Collections; using System.Collections.Generic; using DG.Tweening; using DragonSoul.Shared; using UnityEngine; using UnityEngine.UI; namespace UnityTest.ZXL { //章节 public class ChapterUI : UI { public List images = new List(); public Image blackImage; private void ShowChapter(int index) { HideAll(); images[index].SetActive(true); blackImage.color = new Color(1, 1, 1, 0); } private void HideAll() { foreach (var image in images) { image.SetActive(false); } } public async ETTask Transit(int index) { ShowChapter(index); await ETTaskHelper.WaitTime(1); blackImage.DOColor(new Color(1, 1, 1, 1), 1); await ETTaskHelper.WaitTime(1); // 加载后面的内容 } } }