using Cysharp.Threading.Tasks; using Cysharp.Threading.Tasks.Linq; using Cysharp.Threading.Tasks.Triggers; using PMaker.Await; using PMaker.Extension; using System.Linq; using System.Threading; using Script; using UnityEngine; using UnityEngine.UI; public class UIBook : AwaitBehaviour { [SerializeField] private GameObject[] _pages; [SerializeField] private IndexController _indexController; [SerializeField] private AsyncReactiveProperty _index; [SerializeField] private Button _finishBtn; private void Reset() { //Debug.Log(this.transform.Find("学习完成Btn")); //this.transform.GetChild(2).gameObject.GetComponent