using Cysharp.Threading.Tasks; using PMaker.MessagePipe; using System.Threading; using UnityEngine; using UnityEngine.UI; public class UINextBtn : NameMessageBehaviour { //public float duration = 0f; [SerializeField] private Transform _root; //[SerializeField] //private TextMeshProUGUI[] _text; [SerializeField] private Button _nextBtn; private void Reset() { this._root = this.transform.Find("Root"); this._nextBtn = this.GetComponentInChildren