using System.Collections.Generic; using Sirenix.OdinInspector; using UnityEngine; namespace UnityTest.ZXL { public class ObjectDataComponent : SerializedMonoBehaviour { public List uiObjectData = new List(); } [System.Serializable] public struct UIObjectData { public string uiName; public GameObject ui; } public enum HighlightObject { 乙炔气瓶开关, 电脑屏幕, 湿抹布, 警示牌, 应急处理表, } }