using Cysharp.Threading.Tasks; using MessagePipe; using PMaker.Await; using PMaker.MessagePipe; using System.Threading; using UniRx; using UniRx.Triggers; using UnityEngine; using UnityEngine.UI; public class UIMoudleSelect : MonoBehaviour { [SerializeField] private Button[] _btns; private void Reset() { this._btns = this.GetComponentsInChildren