using Cysharp.Threading.Tasks; using DG.Tweening; using PMaker.Await; using Sirenix.OdinInspector; using System; using System.Threading; using TMPro; using UnityEngine; using UnityEngine.UI; public class UINext : AwaitBehaviour { public float timeSpanSecond = 2; public float duration = 1.5f; [SerializeField] private Button _nextBtn; [SerializeField] private string _tipString; private void Reset() { _nextBtn = this.GetComponentInChildren