using UnityEngine.Playables; using UnityTest.ZXL; namespace Mono.Event { /// /// 流程结束 /// public class ProcessOverEventArgs : GameEventArgs { public static readonly int EventId = typeof(ProcessOverEventArgs).GetHashCode(); public override int Id => EventId; public ProcessType processType; public ProcessOverEventArgs(ProcessType processType) { this.processType = processType; } } }