using UnityEngine.Playables; using UnityTest.ZXL; namespace Mono.Event { /// /// timeline播放结束抛出事件 /// public class PlayableStoppedEventArgs : GameEventArgs { public static readonly int EventId = typeof(PlayableStoppedEventArgs).GetHashCode(); public override int Id => EventId; public PlayableDirector playableDirector; public PlayableStoppedEventArgs(PlayableDirector playableDirector) { this.playableDirector = playableDirector; } } }