using UnityEngine; using UnityTest.ZXL; namespace Mono.Event { public class ClickObjectEventArgs : GameEventArgs { public static readonly int EventId = typeof(ClickObjectEventArgs).GetHashCode(); public override int Id => EventId; public ObjectComponent go; public HighlightObjectType objectType; public ClickObjectEventArgs(ObjectComponent go, HighlightObjectType objectType) { this.go = go; this.objectType = objectType; } } }