using Cysharp.Threading.Tasks; using System.Collections; using System.Collections.Generic; using TMPro; using UniRx; using UniRx.Triggers; using UnityEngine; using UnityEngine.UI; public class ButtonText : MonoBehaviour { [SerializeField] private Button _btn; [SerializeField] private TextMeshProUGUI _text; public Color pressedColor; private void Reset() { this._btn = this.GetComponent