using PMaker.Await; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Playables; namespace PMaker.Example.Timeline { public class TimelineTest : MonoBehaviour { public AwaitTimeline awaitTimeline; async void Start() { await awaitTimeline.WaitStep(); Debug.Log(123); await awaitTimeline.WaitStep(); Debug.Log(1234); await awaitTimeline.WaitStep(); Debug.Log(1234); await awaitTimeline.WaitStep(); Debug.Log(1234); } void Update() { Debug.Log(awaitTimeline.GetComponent().state); } } }