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add 添加关门事件处理;测试当前所有流程并修复bug

master
zc 2023-09-20 12:13:08 +08:00
parent eda933831c
commit 2a836126cf
18 changed files with 3241 additions and 708 deletions

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@ -123,7 +123,7 @@ ModelImporter:
name: "\u706D\u706B\u4E0E\u68C0\u67E5\u9600\u95E8"
takeName: Take 001
internalID: 1465369574596688972
firstFrame: 890
firstFrame: 901
lastFrame: 1245
wrapMode: 0
orientationOffsetY: 0

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@ -73,6 +73,8 @@ namespace UnityTest.ZXL
, // 取消了
湿,
,
,
,
// 1-4
,

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@ -0,0 +1,33 @@
using System;
using Mono.Event;
using UnityEngine;
namespace UnityTest.ZXL
{
public class Door : MonoBehaviour
{
private bool isOpen;
private void Awake()
{
EventManager.Instance.Subscribe(DoorEventArgs.EventId, DoorEvent);
}
private void OnDestroy()
{
EventManager.Instance.Unsubscribe(DoorEventArgs.EventId, DoorEvent);
}
private void DoorEvent(object sender, GameEventArgs e)
{
var args = e as DoorEventArgs;
if (args.isOpen == isOpen)
return;
if (args.isOpen)
transform.localEulerAngles = new Vector3(0, 90, 0);
else
transform.localEulerAngles = Vector3.zero;
}
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: ecbff04d1ec54d028ce2c13ab564bb23
timeCreated: 1695177778

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@ -0,0 +1,15 @@
namespace Mono.Event
{
public class DoorEventArgs : GameEventArgs
{
public static readonly int EventId = typeof(DoorEventArgs).GetHashCode();
public override int Id => EventId;
public bool isOpen;
public DoorEventArgs(bool isOpen)
{
this.isOpen = isOpen;
}
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: d741a2e5742b494bb88b606a752a935a
timeCreated: 1695177734

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@ -114,6 +114,9 @@ namespace UnityTest.ZXL
case ConstDataType.:
WaitOperateFinish1_4_3().Coroutine();
break;
case ConstDataType.:
EventManager.Instance.FireNow(this, new DoorEventArgs(false));
break;
default:
throw new ArgumentOutOfRangeException();
}
@ -195,7 +198,10 @@ namespace UnityTest.ZXL
string choiceQuestionResult;
if (result)
{
choiceQuestionResult = "已关闭事故瓶出气口阀门,火焰熄灭,周围未有新的引燃物。";
EffectManager.Instance().ShowOrHideEffect(EffectType., false);
}
else
choiceQuestionResult = "无法关闭事故瓶出气口阀门,火焰依然燃烧,周围未有新的引燃物。";

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@ -68,8 +68,11 @@ namespace UnityTest.ZXL
EventManager.Instance.Subscribe(ClickObjectEventArgs.EventId, ClickObjectEvent);
EventManager.Instance.Subscribe(PlayableStoppedEventArgs.EventId, PlayableStoppedEvent);
// var list = go.GetComponentAllChild<PlayableDirector>();
// playableDirectors = list;
foreach (var playableDirector in playableDirectors)
{
playableDirector.gameObject.SetActive(false);
}
this.index = 0;
}

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