forked from zxl/LaboratoryProtection
24 lines
603 B
C#
24 lines
603 B
C#
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using System.Collections.Generic;
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using Sirenix.OdinInspector;
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using UnityEditor;
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using UnityEngine;
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namespace UnityTest.ZXL
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{
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public class Test : SerializedMonoBehaviour
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{
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[FolderPath] public string folderPath;
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public string assetName;
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[Button]
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void AA()
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{
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string path = $"{folderPath}/{assetName}.asset";
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DialogueAsset dialogueAsset = ScriptableObject.CreateInstance<DialogueAsset>();
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dialogueAsset.datas = new List<DialogueData>();
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AssetDatabase.CreateAsset(dialogueAsset, path);
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}
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}
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}
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