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LaboratoryProtection/Assets/UnityTest/ZXL/Scripts/Test.cs

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2023-09-12 23:18:01 +08:00
using System.Collections.Generic;
using Sirenix.OdinInspector;
using UnityEditor;
using UnityEngine;
namespace UnityTest.ZXL
{
public class Test : SerializedMonoBehaviour
{
[FolderPath] public string folderPath;
public string assetName;
[Button]
void AA()
{
string path = $"{folderPath}/{assetName}.asset";
DialogueAsset dialogueAsset = ScriptableObject.CreateInstance<DialogueAsset>();
dialogueAsset.datas = new List<DialogueData>();
AssetDatabase.CreateAsset(dialogueAsset, path);
}
}
}