forked from zxl/LaboratoryProtection
25 lines
450 B
C#
25 lines
450 B
C#
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using System.Collections.Generic;
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using Sirenix.OdinInspector;
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using UnityEngine;
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namespace UnityTest.ZXL
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{
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public class UIManager : SerializedMonoBehaviour
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{
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public List<UIObjectData> uiObjectData = new List<UIObjectData>();
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}
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public enum UIType
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{
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}
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[System.Serializable]
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public struct UIObjectData
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{
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public string uiName;
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public GameObject ui;
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}
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}
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