forked from zxl/LaboratoryProtection
17 lines
361 B
C#
17 lines
361 B
C#
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using UnityEngine;
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namespace Mono.Event
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{
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public class TimelineEventArgs : GameEventArgs
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{
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public static readonly int EventId = typeof(TimelineEventArgs).GetHashCode();
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public override int Id => EventId;
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public string str;
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public TimelineEventArgs(string str)
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{
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this.str = str;
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}
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}
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}
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