forked from zxl/LaboratoryProtection
17 lines
374 B
C#
17 lines
374 B
C#
|
using UnityEngine;
|
|||
|
|
|||
|
namespace Mono.Event
|
|||
|
{
|
|||
|
public class ClickObjectEventArgs : GameEventArgs
|
|||
|
{
|
|||
|
public static readonly int EventId = typeof(ClickObjectEventArgs).GetHashCode();
|
|||
|
public override int Id => EventId;
|
|||
|
|
|||
|
public GameObject go;
|
|||
|
|
|||
|
public ClickObjectEventArgs(GameObject go)
|
|||
|
{
|
|||
|
this.go = go;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|