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LaboratoryProtection/Assets/UnityTechnologies/ParticlePack/Shared/Ramps/Runtime/RampAsset.cs

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2023-09-19 14:01:13 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu]
public class RampAsset : ScriptableObject
{
public Gradient gradient = new Gradient();
public int size = 16;
public bool up = false;
public bool overwriteExisting = true;
}