forked from zxl/LaboratoryProtection
29 lines
674 B
C#
29 lines
674 B
C#
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using Cysharp.Threading.Tasks;
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using System.Threading;
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using UnityEngine;
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using UnityEngine.UI;
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namespace PMaker.Await.UI
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{
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public class UIDefault : AwaitBehaviour
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{
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[SerializeField]
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private Button _btn;
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private void Reset()
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{
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_btn = this.GetComponentInChildren<Button>(true);
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}
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public override async UniTask WaitAsync(CancellationToken cancellationToken = default)
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{
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this.SetFalse();
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this.gameObject.SetActive(true);
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await _btn.OnClickAsync(cancellationToken).SuppressCancellationThrow();
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this.gameObject.SetActive(false);
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}
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}
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}
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