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LaboratoryProtection/Assets/OtherPackage/CustomTimelineTracks/TimeMachine/TimeMachineClip.cs

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2023-09-12 15:55:51 +08:00
using System;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
[Serializable]
public class TimeMachineClip : PlayableAsset, ITimelineClipAsset
{
[HideInInspector]
public TimeMachineBehaviour template = new TimeMachineBehaviour ();
public TimeMachineBehaviour.TimeMachineAction action;
public TimeMachineBehaviour.Condition condition;
public string markerToJumpTo = "", markerLabel = "";
public float timeToJumpTo = 0f;
//public ExposedReference<Platoon> platoon;
public ClipCaps clipCaps
{
get { return ClipCaps.None; }
}
public override Playable CreatePlayable (PlayableGraph graph, GameObject owner)
{
var playable = ScriptPlayable<TimeMachineBehaviour>.Create (graph, template);
TimeMachineBehaviour clone = playable.GetBehaviour ();
//clone.platoon = platoon.Resolve (graph.GetResolver ());
clone.markerToJumpTo = markerToJumpTo;
clone.action = action;
clone.condition = condition;
clone.markerLabel = markerLabel;
clone.timeToJumpTo = timeToJumpTo;
return playable;
}
}