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LaboratoryProtection/Assets/UnityTest/ZXL/Scripts/Event/EventManager.cs

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2023-09-13 09:28:54 +08:00
using System;
using System.Collections.Generic;
namespace Mono.Event
{
public class EventManager
{
private static EventManager instance;
public static EventManager Instance
{
get
{
if (instance == null)
{
instance = new EventManager();
}
return instance;
}
}
private readonly Dictionary<int, List<EventHandler<GameEventArgs>>> m_EventPool;
private EventHandler<GameEventArgs> m_DefaultHandler;
private Queue<EventInfo> m_EventInfos;
private Queue<EventHandler<GameEventArgs>> _cache;
public EventManager()
{
m_EventInfos = new Queue<EventInfo>();
_cache = new Queue<EventHandler<GameEventArgs>>();
m_EventPool = new Dictionary<int, List<EventHandler<GameEventArgs>>>();
}
public int EventHandlerCount
{
get { return m_EventPool.Count; }
}
public int EventCount
{
get { return m_EventPool.Count; }
}
public int Count(int id)
{
if (!m_EventPool.TryGetValue(id, out var list))
{
return 0;
}
return list.Count;
}
public bool Check(int id, EventHandler<GameEventArgs> handler)
{
if (handler == null)
{
throw new Exception("Event handler is invalid.");
}
if (!m_EventPool.TryGetValue(id, out var list) || list.Count == 0)
{
return false;
}
return list.Contains(handler);
}
public void Subscribe(int id, EventHandler<GameEventArgs> handler)
{
if (handler == null)
{
throw new Exception("Event handler is invalid.");
}
if (!m_EventPool.TryGetValue(id, out var list))
{
m_EventPool[id] = list = new List<EventHandler<GameEventArgs>>();
}
list.Add(handler);
}
public void Unsubscribe(int id, EventHandler<GameEventArgs> handler)
{
if (handler == null)
{
throw new Exception("Event handler is invalid.");
}
if (!m_EventPool.TryGetValue(id, out var list))
{
throw new Exception($"Event '{id}' not exists specified handler.");
}
if (list.Count == 0)
{
throw new Exception($"Event '{id}' not exists specified handler.");
}
var indexOf = list.IndexOf(handler);
if (indexOf == -1)
{
throw new Exception($"Event '{id}' not exists specified handler.");
}
list.RemoveAt(indexOf);
if (list.Count == 0)
{
m_EventPool.Remove(id);
}
}
public void SetDefaultHandler(EventHandler<GameEventArgs> handler)
{
m_DefaultHandler = handler;
}
struct EventInfo
{
public object sender { get; }
public GameEventArgs args { get; }
public EventInfo(object sender, GameEventArgs args)
{
this.sender = sender;
this.args = args;
}
}
public void Fire(object sender, GameEventArgs e)
{
if (e == null)
{
throw new Exception("Event is invalid.");
}
m_EventInfos.Enqueue(new EventInfo(sender, e));
}
public void FireNow(object sender, GameEventArgs e)
{
if (e == null)
{
throw new Exception("Event is invalid.");
}
HandleEvent(sender, e);
}
public void Update()
{
while (m_EventInfos.Count > 0)
{
var eventInfo = m_EventInfos.Dequeue();
HandleEvent(eventInfo.sender, eventInfo.args);
}
}
private void HandleEvent(object sender, GameEventArgs e)
{
if (!m_EventPool.TryGetValue(e.Id, out var list) || list.Count == 0)
{
if (m_DefaultHandler != null)
{
m_DefaultHandler(sender, e);
return;
}
else
throw new ArgumentException(string.Format("Event '{0}' not allow no handler.", e.Id));
}
foreach (var eventHandler in list)
{
_cache.Enqueue(eventHandler);
}
while (_cache.Count > 0)
{
var eventHandler = _cache.Dequeue();
eventHandler.Invoke(sender, e);
}
}
}
}