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LaboratoryProtection/Assets/UnityTest/ZXL/Scripts/Event/Args/ClickObjectEventArgs.cs

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using UnityEngine;
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using UnityTest.ZXL;
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namespace Mono.Event
{
public class ClickObjectEventArgs : GameEventArgs
{
public static readonly int EventId = typeof(ClickObjectEventArgs).GetHashCode();
public override int Id => EventId;
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public ObjectComponent go;
public HighlightObjectType objectType;
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public ClickObjectEventArgs(ObjectComponent go, HighlightObjectType objectType)
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{
this.go = go;
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this.objectType = objectType;
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}
}
}