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LaboratoryProtection/Assets/OtherPackage/DefaultPlayables/LightControl/LightControlBehaviour.cs

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2023-09-12 15:55:51 +08:00
using System;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
[Serializable]
public class LightControlBehaviour : PlayableBehaviour
{
public Color color = Color.white;
public float intensity = 1f;
public float bounceIntensity = 1f;
public float range = 10f;
}