65 lines
1.3 KiB
C#
65 lines
1.3 KiB
C#
using UnityEngine;
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namespace Game
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{
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public class UIBase : IUI
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{
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private bool _isPause;
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private bool _isActive;
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private GameObject _self;
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private CanvasGroup _group;
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public bool isPause => _isPause;
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public bool isActive => _isActive;
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public GameObject self => _self;
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public UIBase(GameObject self, bool isPause = true, bool isActive = false)
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{
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_isPause = isPause;
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_isActive = isActive;
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_self = self;
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_group = self.GetComponent<CanvasGroup>();
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}
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public virtual void Init()
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{
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_isPause = false;
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_isActive = true;
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}
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public virtual void Open()
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{
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_self.SetActive(true);
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}
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public void Update(float dateTime)
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{
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if (_isPause) return;
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}
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public virtual void Close()
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{
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_self.SetActive(false);
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}
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public virtual void Pause()
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{
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_isPause = true;
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_group.interactable = false;
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}
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public virtual void Resume()
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{
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_isPause = false;
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_group.interactable = true;
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}
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public virtual void Dispose()
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{
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_isActive = false;
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_isPause = true;
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}
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}
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} |