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using System.Collections.Generic;
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namespace Game
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{
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public interface IUIManager
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{
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IUI CreateUI(UIType uiType, UILayer uiLayer);
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IUI ShowUI(UIType uiType);
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T GetUI<T>(UIType uiType) where T : UIBase;
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bool HideUI(UIType uiType);
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IUI CloseLast();
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void CloseAll();
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}
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} |