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Frame/Assets/Scripts/UI/Logic/GameSceneHelpUI.cs

28 lines
581 B
C#

using UnityEngine.UI;
namespace Game;
[UIType(UIType.GameSceneHelpUI)]
public class GameSceneHelpUI : UIBase
{
private Button btn_Back;
public override void Init()
{
base.Init();
this.btn_Back = this.self.transform.FindChildDeep<Button>("btn_Back");
this.btn_Back.onClick.AddListener(this.ClickSureButton);
}
public override void Dispose()
{
base.Dispose();
this.btn_Back.onClick.RemoveListener(this.ClickSureButton);
}
private void ClickSureButton()
{
Game.uiManager.CloseLast();
}
}