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Frame/Assets/Scripts/Procedure/ProcedureManager.cs

98 lines
3.0 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
namespace Game
{
public interface IProcedureManager
{
// void StartProcedure<T>() where T : IProcedure;
void StartProcedure(ProcedureType procedureType);
// void ChangeProcedure<T>();
void ChangeProcedure(ProcedureType procedureType);
IProcedure GetProcedure(ProcedureType procedureType);
}
class ProcedureManager : ManagerBase, IProcedureManager
{
private Dictionary<ProcedureType, IProcedure> _procedures = new Dictionary<ProcedureType, IProcedure>();
private IProcedure currentProcedure;
protected override void OnInit()
{
base.OnInit();
var types = new List<(Type, ProcedureAttribute)>();
AssemblyManager.GetTypesInhertType(typeof(ProcedureBase), types);
foreach (var (type, procedureAttribute) in types)
{
var procedureType = procedureAttribute.ProcedureType;
_procedures.Add(procedureType, (IProcedure)Activator.CreateInstance(type, false));
}
foreach (var procedureBase in _procedures.Values)
{
procedureBase.Init();
Debug.Log($"add procedure : {procedureBase.procedureType}");
}
}
protected override void OnDispose()
{
base.OnDispose();
_procedures = null;
}
public void AddProcedure(ProcedureBase[] procedureBases)
{
foreach (var procedureBase in procedureBases)
{
procedureBase.Init();
Debug.Log($"add procedure : {procedureBase.procedureType}");
this._procedures.Add(procedureBase.procedureType, procedureBase);
}
}
protected override void OnUpdate(float dateTime)
{
base.OnUpdate(dateTime);
this.currentProcedure?.OnUpdate(dateTime);
}
public void StartProcedure(ProcedureType procedureType)
{
if (this.currentProcedure != null)
this.currentProcedure.OnLeave();
if (this._procedures.TryGetValue(procedureType, out var procedure))
{
this.currentProcedure = procedure;
this.currentProcedure.OnEnter();
}
}
public void ChangeProcedure(ProcedureType procedureType)
{
if (this.currentProcedure != null)
this.currentProcedure.OnLeave();
if (this._procedures.TryGetValue(procedureType, out var procedure))
{
this.currentProcedure = procedure;
this.currentProcedure.OnEnter();
}
}
public IProcedure GetProcedure(ProcedureType procedureType)
{
if (this._procedures.TryGetValue(procedureType, out var procedure))
{
return procedure;
}
return null;
}
}
}