48 lines
1.4 KiB
C#
48 lines
1.4 KiB
C#
using System.Collections.Generic;
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using System.Threading;
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using Cysharp.Threading.Tasks;
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using DG.Tweening;
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using Game.Pathfinding;
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using Sirenix.OdinInspector;
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using UnityEngine;
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namespace Game.Player
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{
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class PlayerInfo : MonoBehaviour
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{
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[SerializeField] [ReadOnly] private IPlayer _player;
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[SerializeField] private float speed = 1f;
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public void SetPlayer(IPlayer player)
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{
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this._player = player;
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this.gameObject.name = this._player.playerName;
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}
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public async UniTask<bool> MoveAsync(List<WayPoint> wayPoint, Vector2 endPos, CancellationToken token)
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{
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// enter this room
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foreach (var point in wayPoint)
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{
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await this.MoveAsync(point.position, token);
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}
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// enter room a point
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await this.MoveAsync(endPos, token);
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return true;
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}
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async UniTask MoveAsync(Vector2 endPos, CancellationToken token)
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{
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var distance = Vector3.Distance(this.transform.position, endPos);
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var time = distance / this.speed;
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transform.DOMove(endPos, time).SetEase(Ease.Linear);
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float delayTimeSpan = time * 1000;
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await UniTask.Delay((int)delayTimeSpan); // (int)delayTimeSpan
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// Debug.Log($"time is {time}, await time is {delayTimeSpan}");
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}
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}
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} |