forked from zxl/Frame
1
0
Fork 0
Frame/Assets/Scripts/ManagerBase.cs

70 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Game
{
public abstract class ManagerBase
{
private bool _isPause;
private bool _isActive;
public void Init()
{
OnInit();
_isPause = false;
_isActive = true;
}
protected virtual void OnInit()
{
}
public void Update(float dateTime)
{
if (!_isActive || _isPause) return;
OnUpdate(dateTime);
}
protected virtual void OnUpdate(float dateTime)
{
}
public void Reset()
{
OnReset();
}
protected virtual void OnReset()
{
}
public void Dispose()
{
OnDispose();
}
protected virtual void OnDispose()
{
}
public void Pause()
{
_isPause = true;
OnPause();
}
protected virtual void OnPause()
{
}
public void Resume()
{
_isPause = false;
OnResume();
}
protected virtual void OnResume()
{
}
}
}