70 lines
1.2 KiB
C#
70 lines
1.2 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Game
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{
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public abstract class ManagerBase
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{
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private bool _isPause;
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private bool _isActive;
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public void Init()
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{
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OnInit();
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_isPause = false;
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_isActive = true;
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}
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protected virtual void OnInit()
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{
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}
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public void Update(float dateTime)
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{
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if (!_isActive || _isPause) return;
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OnUpdate(dateTime);
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}
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protected virtual void OnUpdate(float dateTime)
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{
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}
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public void Reset()
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{
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OnReset();
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}
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protected virtual void OnReset()
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{
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}
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public void Dispose()
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{
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OnDispose();
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}
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protected virtual void OnDispose()
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{
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}
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public void Pause()
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{
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_isPause = true;
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OnPause();
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}
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protected virtual void OnPause()
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{
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}
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public void Resume()
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{
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_isPause = false;
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OnResume();
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}
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protected virtual void OnResume()
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{
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}
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}
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}
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