DotCloud/Assets/Ros2ForUnity/Scripts/Time/DotnetTimeSource.cs

76 lines
2.1 KiB
C#

// Copyright 2022 Robotec.ai.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using System;
using System.Diagnostics;
namespace ROS2
{
/// <summary>
/// DateTime based clock that has resolution increased using Stopwatch.
/// DateTime is used to synchronize since Stopwatch tends to drift.
/// </summary>
public class DotnetTimeSource : ITimeSource
{
private readonly double maxUnsyncedSeconds = 10;
private Stopwatch stopwatch = new Stopwatch();
private readonly object mutex = new object();
private double systemTimeIntervalStart = 0;
private double stopwatchStartTimeStamp;
private double TotalSystemTimeSeconds()
{
return TimeSpan.FromTicks(DateTime.UtcNow.Ticks).TotalSeconds;
}
private void UpdateSystemTime()
{
systemTimeIntervalStart = TotalSystemTimeSeconds();
stopwatchStartTimeStamp = Stopwatch.GetTimestamp();
}
public DotnetTimeSource()
{
UpdateSystemTime();
}
public void GetTime(out int seconds, out uint nanoseconds)
{
lock(mutex) // Threading
{
double endTimestamp = Stopwatch.GetTimestamp();
var durationInSeconds = endTimestamp - stopwatchStartTimeStamp;
double timeOffset = 0;
if (durationInSeconds >= maxUnsyncedSeconds)
{ // acquire DateTime to sync
UpdateSystemTime();
}
else
{ // use Stopwatch offset
timeOffset = durationInSeconds;
}
TimeUtils.TimeFromTotalSeconds(systemTimeIntervalStart + timeOffset, out seconds, out nanoseconds);
}
}
}
} // namespace ROS2