DotCloud/Assets/Plugins/LiteNetLib/NetManager.PacketPool.cs

83 lines
2.5 KiB
C#

using System;
namespace LiteNetLib
{
public partial class NetManager
{
private NetPacket _poolHead;
private int _poolCount;
private readonly object _poolLock = new object();
/// <summary>
/// Maximum packet pool size (increase if you have tons of packets sending)
/// </summary>
public int PacketPoolSize = 1000;
public int PoolCount => _poolCount;
private NetPacket PoolGetWithData(PacketProperty property, byte[] data, int start, int length)
{
int headerSize = NetPacket.GetHeaderSize(property);
NetPacket packet = PoolGetPacket(length + headerSize);
packet.Property = property;
Buffer.BlockCopy(data, start, packet.RawData, headerSize, length);
return packet;
}
//Get packet with size
private NetPacket PoolGetWithProperty(PacketProperty property, int size)
{
NetPacket packet = PoolGetPacket(size + NetPacket.GetHeaderSize(property));
packet.Property = property;
return packet;
}
private NetPacket PoolGetWithProperty(PacketProperty property)
{
NetPacket packet = PoolGetPacket(NetPacket.GetHeaderSize(property));
packet.Property = property;
return packet;
}
internal NetPacket PoolGetPacket(int size)
{
if (size > NetConstants.MaxPacketSize)
return new NetPacket(size);
NetPacket packet;
lock (_poolLock)
{
packet = _poolHead;
if (packet == null)
return new NetPacket(size);
_poolHead = _poolHead.Next;
_poolCount--;
}
packet.Size = size;
if (packet.RawData.Length < size)
packet.RawData = new byte[size];
return packet;
}
internal void PoolRecycle(NetPacket packet)
{
if (packet.RawData.Length > NetConstants.MaxPacketSize || _poolCount >= PacketPoolSize)
{
//Don't pool big packets. Save memory
return;
}
//Clean fragmented flag
packet.RawData[0] = 0;
lock (_poolLock)
{
packet.Next = _poolHead;
_poolHead = packet;
_poolCount++;
}
}
}
}