CTT/Server/Model/Game/Entity/UnitPathFindComponent.cs

15 lines
277 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using UnityEngine;
namespace ET
{
public class UnitPathFindComponent: Entity
{
public Vector2 targetPos;
public CancellationTokenSource CancellationTokenSource;
}
}