CTT/Server/Model/Game/Entity/Battle/New/CopyBattle.cs

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using System;
namespace ET
{
public class CopyBattleArgs
{
public CopyBattle copyBattle;
public Team team;
}
public class CopyBattle:Entity, IBatleType, IGetTeam
{
public BattleType battleType { get; set; }
public Team team { get; set; }
public Team targetTeam { get; set; }
/// <summary>
/// CopyBattle
/// </summary>
public int copyConfigId;
/// <summary>
/// 具体的表Id无法直接获取需要根据战斗类型判断
/// </summary>
public int configId;
public bool isPvp;
public long startTime;
public bool isRunning;
public BossDamageMap bossDamageMap;
public Action<CopyBattle, Team,long> quitBattleAction;
}
}