CTT/Server/Hotfix/Game/System/User/SessionPlayerComponentSyste...

14 lines
297 B
C#

namespace ET
{
public class SessionPlayerComponentDestroySystem : DestroySystem<SessionPlayerComponent>
{
public override async void Destroy(SessionPlayerComponent self)
{
self.maxRpcId = 0;
await GateUserComponent.Instance.OffLine(self.User,self.GetParent<Session>());
}
}
}