CTT/Server/Hotfix/Game/System/Battle/New/TrialCopyBattleSystem.cs

231 lines
9.0 KiB
C#

// using Cal.DataTable;
// using System;
// using System.Collections.Generic;
//
// namespace ET
// {
// public class TrialCopyBattleAwakeSystem : AwakeSystem<TrialCopyBattle, Team>
// {
// public override void Awake(TrialCopyBattle self, Team team)
// {
// self.Awake(team);
// }
// }
// public class TrialCopyBattleUpdateSystem : UpdateSystem<TrialCopyBattle>
// {
// public override void Update(TrialCopyBattle self)
// {
// self.Update();
// }
// }
// public class TrialCopyBattleDestroySystem : DestroySystem<TrialCopyBattle>
// {
// public override void Destroy(TrialCopyBattle self)
// {
// self.team.ChangeState( TeamState.None);
// self.team = null;
// foreach (Unit item in self.targetTeam.GetUnits())
// {
// item.GetMap().Leave(item);
// item.Dispose();
// }
// self.targetTeam.Dispose();
// self.targetTeam = null;
// self.trialCopy = null;
// self.mineKillInfo.Dispose();
// self.targetKillInfo.Dispose();
// }
// }
// public static class TrialCopyBattleSystem
// {
// private const int StartTime = 5 * 1000;
// //0.50f, 0.46f, 0.41f, 0.35f
// public readonly static float[] HpDifficultyArr = { 0, 0.50f, 0.96f, 1.37f, 1.72f };
// // 0.18f, 0.16f, 0.12f, 0.08f
// public readonly static float[] AtkDefDifficultyArr = { 0, 0.18f, 0.34f, 0.46f, 0.53f };
// public static void Awake(this TrialCopyBattle self, Team team)
// {
// self.team = team;
// self.mineKillInfo = new MonsterKillInfo(self, team);
// self.isRunning = false;
// self.quitBattleAction = OnQuitBattle;
// }
// public static void Init(this TrialCopyBattle self, TrialCopy trialCopy)
// {
// self.trialCopy = trialCopy;
// self.ReadyBeforeBattle();
// self.startTime = TimeHelper.ClientNow();
// }
// public static void Update(this TrialCopyBattle self)
// {
// if (!self.isRunning) return;
// long now = TimeHelper.ClientNow();
// if (now - self.startTime < StartTime)
// return;
// if (now - self.startTime > ConstDefine.TrialCopyBattleTime)
// {
// Team anotherTeam = self.GetAnotherTeam(self.team);
// BattleHelper.OnTargetVictory(self, anotherTeam);
// return;
// }
// CheckCanStartSkill(self, now);
// }
//
// private static void CheckCanStartSkill(TrialCopyBattle self, long now)
// {
// foreach (Unit unit in self.team.GetUnits())
// {
// if (!unit.IsAlive) continue;
// if (unit.GetComponent<SkillAI>().CheckCD(now))
// {
// BattleHelper.PlayerSkill(unit, now);
// }
// }
// foreach (Unit unit in self.targetTeam.GetUnits())
// {
// if (!unit.IsAlive) continue;
// if (unit.GetComponent<SkillAI>().CheckCD(now))
// {
// BattleHelper.MonsterSkill(unit);
// }
// }
//
// }
//
// public static void ReadyBeforeBattle(this TrialCopyBattle self)
// {
// try
// {
// Team team = self.team;
// TrialCopy trialCopy = self.trialCopy;
// if (trialCopy == null)
// {
// BattleMgrCompnent.Instance.RemoveBattle(self);
// return;
// }
// team.ChangeState(TeamState.Fight);
// LinkedList<Unit> teamList = team.GetUnits();
// MonsterBase monsterBase = MonsterFactoryHelper.TrialCopyGenerate(self, trialCopy);
//
// self.targetKillInfo = new MonsterKillInfo(self, self.targetTeam);
// //!+设置每个人的状态
// foreach (Unit u in teamList)
// {
// u.GetComponent<BattleComponent>().BattleType = BattleType.TrialCopy;
// }
// //!+设置目标/技能信息
// LinkedList<Unit> monsterTeamList = self.targetTeam.GetUnits();
// Game.EventSystem.Publish(new EventType.BattleStart { teamList = teamList, targetTeamList = monsterTeamList }).Coroutine();
// foreach (Unit item in monsterTeamList)
// {
// CharacterHelper.SyncNumeric(item);
// CharacterHelper.RecoverUnit(item);
// }
// BattleHelper.SetTargets(self, teamList, monsterTeamList);
// //!+保存主怪Id
// MainStoryMap.Instance.GetBattleInteractiveInfo(team.LeaderId).LeaderMonsterId = trialCopy.MonsterId;
// //!+创建怪物击破信息
// self.mineKillInfo.Init(self.targetTeam.MemberCount, OnVictory);
// self.targetKillInfo.Init(self.team.MemberCount, BattleHelper.OnTargetVictory);
//
//
// Log.Info($"\n{team.GetMemberName()}开始试炼之地战斗,[{trialCopy.MapId / 100}][{trialCopy.MapId % 100}]*************");
//
//
// self.SendMonsterInfo();
// self.isRunning = true;
// }
// catch (Exception e)
// {
// BattleMgrCompnent.Instance.RemoveBattle(self);
// Log.Error(e);
// }
// }
// private static void SendMonsterInfo(this TrialCopyBattle self)
// {
// M2C_MainStoryMonsterInfo m2C_MainStoryMonsterInfo = new M2C_MainStoryMonsterInfo();
// foreach (Unit unitMonster in self.targetTeam.GetUnits())
// {
// //!给玩家返回怪物信息
// MonsterUnitInfo retUnitInfo = new MonsterUnitInfo()
// {
// Id = unitMonster.Id,
// MonsterId = unitMonster.GetComponent<MonsterInfo>().monsterId
// };
//
// m2C_MainStoryMonsterInfo.MonsterUnitInfoList.Add(retUnitInfo);
// }
// foreach (Unit u in self.team.GetUnits())
// {
// MessageHelper.SendActor(u, m2C_MainStoryMonsterInfo);
// }
// }
// public static void ReSendMonsterInfo(this TrialCopyBattle self, Unit unit)
// {
// M2C_ReMainStoryMonsterInfo m2C_MainStoryMonsterInfo = new M2C_ReMainStoryMonsterInfo();
// foreach (Unit unitMonster in self.targetTeam.GetUnits())
// {
// //!给玩家返回怪物信息
// NumericComponent num = unitMonster.GetComponent<NumericComponent>();
// ReMonsterUnitInfo retUnitInfo = new ReMonsterUnitInfo()
// {
// Id = unitMonster.Id,
// MonsterId = unitMonster.GetComponent<MonsterInfo>().monsterId,
// Hp = num.GetAsInt(NumericType.Hp),
// MaxHp = num.GetAsInt(NumericType.MaxHp),
// };
//
// m2C_MainStoryMonsterInfo.MonsterUnitInfoList.Add(retUnitInfo);
// }
// MessageHelper.SendActor(unit, m2C_MainStoryMonsterInfo);
//
// }
//
//
// private static void OnVictory(BattleBase self, Team team)
// {
// try
// {
// if (self == null)
// {
// Log.Error("battle == null");
// }
// else if (self.isRunning)
// {
// Execute(self.As<TrialCopyBattle>(), team).Coroutine();
// }
// }
// catch (Exception e)
// {
// Log.Error(e);
// BattleMgrCompnent.Instance.RemoveBattle(self);
// }
// static async ETVoid Execute(TrialCopyBattle self, Team team)
// {
// self.isRunning = false;
//
// await BattleHelper.VictoryOption(self, team, 0L);
// Team anotherTeam = self.GetAnotherTeam(team);
// BattleHelper.EnermyClearOption(self, anotherTeam);
// BattleMgrCompnent.Instance.RemoveBattle(self);
// }
// }
// private static void OnQuitBattle(BattleBase self, Team team,long Id)
// {
// try
// {
// if (team.AddVote(Id))
// {
// Team anotherTeam = self.GetAnotherTeam(team);
// BattleHelper.OnTargetVictory(self, anotherTeam);
// }
// }
// catch (Exception e)
// {
// Log.Error(e);
// BattleMgrCompnent.Instance.RemoveBattle(self);
// }
// }
// }
// }