21 lines
626 B
C#
21 lines
626 B
C#
using System;
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namespace ET
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{
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[ActorMessageHandler]
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public class C2M_DeleteFriendHandler : AMActorLocationRpcHandler<Unit, C2M_DeleteFriend, M2C_DeleteFriend>
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{
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protected override async ETTask Run(Unit unit, C2M_DeleteFriend request, M2C_DeleteFriend response, Action reply)
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{
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string ret = await FriendComponent.Instance.DeleteFriend(unit, request.Id, response.FriendInfoList);
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if (!ret.Equals(string.Empty))
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{
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response.Message = ret;
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reply();
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return;
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}
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reply();
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await ETTask.CompletedTask;
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}
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}
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} |