21 lines
581 B
C#
21 lines
581 B
C#
using System;
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namespace ET
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{
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[ActorMessageHandler]
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public class C2M_AddFriendHandler : AMActorLocationRpcHandler<Unit, C2M_AddFriend, M2C_AddFriend>
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{
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protected override async ETTask Run(Unit unit, C2M_AddFriend request, M2C_AddFriend response, Action reply)
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{
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string ret= await FriendComponent.Instance.AddFriend(unit,request.Id);
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if (!ret.Equals(string.Empty))
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{
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response.Message = ret;
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reply();
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return;
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}
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reply();
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await ETTask.CompletedTask;
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}
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}
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} |