CTT/Server/Hotfix/Game/Event/AfterEnterGameEvent.cs

24 lines
711 B
C#

using ET.EventType;
namespace ET
{
public class AfterEnterGameEvent:AEvent<AfterEnterGame>
{
public override async ETTask Run(AfterEnterGame args)
{
var unit = args.unit;
await ETTask.CompletedTask;
//同步玩家的信息
//宠物
//任务
//签到
bool isGetSininReward = ActiveComponent.instance.QuerySigninReward(unit, out var config);
int currConfigId = (int) config.Id;
MessageHelper.SendActor(unit,new M2C_SendActiveInfo()
{
isGetSininReward = isGetSininReward,
signinCurrId = currConfigId,
});
}
}
}