CTT/Unity/Assets/Model/Module/Message/Message/OuterMessageDispatcher.cs

37 lines
1.3 KiB
C#

using System;
using System.IO;
namespace ET
{
public class OuterMessageDispatcher: IMessageDispatcher
{
// 查找卡死问题临时处理
public long lastMessageTime = long.MaxValue;
public object LastMessage;
public void Dispatch(Session session, MemoryStream memoryStream)
{
ushort opcode = BitConverter.ToUInt16(memoryStream.GetBuffer(), Packet.KcpOpcodeIndex);
Type type = OpcodeTypeComponent.Instance.GetType(opcode);
object message = MessageSerializeHelper.DeserializeFrom(opcode, type, memoryStream);
if (TimeHelper.ClientFrameTime() - this.lastMessageTime > 3000)
{
Log.Info($"可能导致卡死的消息: {this.LastMessage}");
}
this.lastMessageTime = TimeHelper.ClientFrameTime();
this.LastMessage = message;
if (message is IResponse response)
{
session.OnRead(opcode, response);
return;
}
OpcodeHelper.LogMsg(session.DomainZone(), opcode, message);
// 普通消息或者是Rpc请求消息
MessageDispatcherComponent.Instance.Handle(session, opcode, message);
}
}
}