110 lines
3.6 KiB
C#
110 lines
3.6 KiB
C#
//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2020 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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using System;
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using System.Collections.Generic;
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namespace ET
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{
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public static partial class Utility
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{
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/// <summary>
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/// 程序集相关的实用函数。
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/// </summary>
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public static class Assembly
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{
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private static readonly System.Reflection.Assembly[] s_Assemblies = null;
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private static readonly Dictionary<string, Type> s_CachedTypes = new Dictionary<string, Type>();
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static Assembly()
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{
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s_Assemblies = AppDomain.CurrentDomain.GetAssemblies();
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}
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/// <summary>
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/// 获取已加载的程序集。
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/// </summary>
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/// <returns>已加载的程序集。</returns>
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public static System.Reflection.Assembly[] GetAssemblies()
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{
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return s_Assemblies;
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}
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/// <summary>
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/// 获取已加载的程序集中的所有类型。
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/// </summary>
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/// <returns>已加载的程序集中的所有类型。</returns>
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public static Type[] GetTypes()
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{
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List<Type> results = new List<Type>();
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foreach (System.Reflection.Assembly assembly in s_Assemblies)
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{
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results.AddRange(assembly.GetTypes());
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}
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return results.ToArray();
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}
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/// <summary>
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/// 获取已加载的程序集中的所有类型。
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/// </summary>
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/// <param name="results">已加载的程序集中的所有类型。</param>
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public static void GetTypes(List<Type> results)
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{
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if (results == null)
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{
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throw new System.Exception("Results is invalid.");
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}
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results.Clear();
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foreach (System.Reflection.Assembly assembly in s_Assemblies)
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{
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results.AddRange(assembly.GetTypes());
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}
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}
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/// <summary>
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/// 获取已加载的程序集中的指定类型。
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/// </summary>
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/// <param name="typeName">要获取的类型名。</param>
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/// <returns>已加载的程序集中的指定类型。</returns>
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public static Type GetType(string typeName)
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{
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if (string.IsNullOrEmpty(typeName))
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{
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throw new System.Exception("Type name is invalid.");
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}
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Type type = null;
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if (s_CachedTypes.TryGetValue(typeName, out type))
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{
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return type;
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}
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type = Type.GetType(typeName);
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if (type != null)
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{
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s_CachedTypes.Add(typeName, type);
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return type;
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}
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foreach (System.Reflection.Assembly assembly in s_Assemblies)
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{
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type = Type.GetType(Text.Format("{0}, {1}", typeName, assembly.FullName));
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if (type != null)
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{
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s_CachedTypes.Add(typeName, type);
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return type;
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}
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}
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return null;
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}
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}
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}
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}
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