98 lines
4.0 KiB
C#
Executable File
98 lines
4.0 KiB
C#
Executable File
using System;
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using System.Collections.Generic;
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using System.Text;
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using MongoDB.Bson;
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namespace ET
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{
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public class UnitHelper
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{
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public static async ETTask<Unit> Query(Entity domain, long id)
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{
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try
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{
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Unit unit = EntityFactory.CreateWithId<Unit>(domain, id);
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PlayerData data = await DBComponent.Instance.Query<PlayerData>(id);
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unit.AddComponent(data);
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Character character = await DBComponent.Instance.Query<Character>(id);
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unit.AddComponent(character);
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NumericComponent num = await DBComponent.Instance.Query<NumericComponent>(id);
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unit.AddComponent(num);
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UnitSkillComponent unitSkill = await DBComponent.Instance.Query<UnitSkillComponent>(id);
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unit.AddComponent(unitSkill);
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//!玩家设置
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UserSetting setting = await DBComponent.Instance.Query<UserSetting>(id);
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unit.AddComponent(setting);
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//!任务
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UnitTask unitTask = await DBComponent.Instance.Query<UnitTask>(id);
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unit.AddComponent(unitTask);
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//!背包
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Bag bag = await DBComponent.Instance.Query<Bag>(id);
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unit.AddComponent(bag);
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UnitScene unitScene = await DBComponent.Instance.Query<UnitScene>(id);
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unit.AddComponent(unitScene);
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StarSoulBag starSoulBag = await DBComponent.Instance.Query<StarSoulBag>(id);
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unit.AddComponent(starSoulBag);
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Pet pet = await DBComponent.Instance.Query<Pet>(id);
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unit.AddComponent(pet);
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unit.AddComponent<Combat>();
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return unit;
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}
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catch (Exception e)
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{
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Log.Error(e);
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}
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return null;
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}
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public static async ETTask<T> Query<T>(int zone,long id)where T:Entity
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{
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try
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{
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long mapInstanceId = StartSceneConfigCategory.Instance.GetBySceneName(zone, SceneType.UserCache.ToString()).SceneId;
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U2M_GetComponent getComponent= (U2M_GetComponent) await MessageHelper.CallActor(mapInstanceId, new M2U_GetComponent() { UserId = id, type = typeof (T).Name });
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if (getComponent.component == null) return null;
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T t = getComponent.component as T;
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return t;
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}
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catch (Exception e)
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{
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Log.Error(e);
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}
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return null;
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}
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public static void Save<T>(Unit unit) where T : Entity
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{
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Entity entity = unit.GetComponent<T>();
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long mapInstanceId = StartSceneConfigCategory.Instance.GetBySceneName(entity.DomainZone(), SceneType.UserCache.ToString()).SceneId;
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MessageHelper.SendActor(mapInstanceId, new M2U_WriteComponent() { Id = entity.Id, type = typeof (T).Name, component =entity });
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}
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public static void SaveComponenet<T>(T t) where T : Entity
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{
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// await DBComponent.Instance.Save(t);
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long mapInstanceId = StartSceneConfigCategory.Instance.GetBySceneName(t.DomainZone(), SceneType.UserCache.ToString()).SceneId;
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MessageHelper.SendActor(mapInstanceId, new M2U_WriteComponent() { Id = t.Id, type = typeof (T).Name, component =t });
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}
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/// <summary>
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/// 设置位置信息以及人物信息
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/// </summary>
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/// <param name="unit"></param>
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/// <param name="unitInfo"></param>
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/// <param name="pvpUnitCharacter"></param>
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public static void SetUnitInfo(Unit unit, UnitPosInfo unitInfo)
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{
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UnitScene unitScene = unit.GetComponent<UnitScene>();
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if (unitScene == null)
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{
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Log.Error($"unitScene == null where id = {unit.Id}");
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return;
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}
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unitInfo.X = unitScene.X;
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unitInfo.Y = unitScene.Y;
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unitInfo.YAngle = unitScene.YAngle;
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}
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}
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}
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