CTT/Server/Hotfix/Game/Handler/User/C2M_ChangeNickNameHandler.cs

54 lines
2.0 KiB
C#
Executable File

using System;
using System.Collections.Generic;
namespace ET
{
[ActorMessageHandler]
public class C2M_ChangeNickNameHandler: AMActorLocationRpcHandler<Unit, C2M_ChangeNickName, M2C_ChangeNickName>
{
protected override async ETTask Run(Unit unit, C2M_ChangeNickName request, M2C_ChangeNickName response, Action reply)
{
string ret = CharacterHelper.ReduceMoney(unit, CharacterHelper.MoneyType.Voucher, ConstDefine.ChangeNickNamePrice);
if (ret != null)
{
response.Message = ret;
reply();
return;
}
User user = await UserComponent.Instance.Query(unit.Id);
string oldName = user.NickName;
string name = request.name;
if (!FilterCharHelper.IsInvalid(name))
{
response.Message = "昵称不能超过7位,不能含有特殊字符";
reply();
return;
}
List<NickName> list = await DBComponent.Instance.Query<NickName>(t => t.Nickname == name);
if (list is { Count: > 0 })
{
response.Message = "昵称重复";
reply();
return;
}
await DBComponent.Instance.Remove<NickName>(t => t.Nickname == user.NickName);
using NickName nickName = EntityFactory.Create<NickName>(unit.DomainScene());
nickName.Nickname = name;
await DBComponent.Instance.Save(nickName);
user.NickName = name;
UserComponent.Instance.Save(user);
NickNameLog log= await DBComponent.Instance.Query<NickNameLog>(unit.Id) ?? EntityFactory.CreateWithId<NickNameLog>(unit.DomainScene(), unit.Id);
if (log.nameList.Count == 0 || log.nameList[^1] != oldName)
log.nameList.Add(oldName);
log.nameList.Add(name);
await DBComponent.Instance.Save(log);
log.Dispose();
reply();
await ETTask.CompletedTask;
}
}
}