CTT/Server/Hotfix/Game/Handler/UI/Friend/C2M_DeleteFriendHandler.cs

21 lines
626 B
C#
Executable File

using System;
namespace ET
{
[ActorMessageHandler]
public class C2M_DeleteFriendHandler : AMActorLocationRpcHandler<Unit, C2M_DeleteFriend, M2C_DeleteFriend>
{
protected override async ETTask Run(Unit unit, C2M_DeleteFriend request, M2C_DeleteFriend response, Action reply)
{
string ret = await FriendComponent.Instance.DeleteFriend(unit, request.Id, response.FriendInfoList);
if (!ret.Equals(string.Empty))
{
response.Message = ret;
reply();
return;
}
reply();
await ETTask.CompletedTask;
}
}
}